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OnLive, a company that provides console-quality games streamed over the internet, has announced the launch of its app for Android and iOS smartphones and tablets. The OnLive app allows portable device users to play console games that they normally would not have access to.

OnLive calls its service “cloud gaming,” and it offers access to nearly 200 console and PC games without having to install them locally. The company’s servers do all of the hard crunching and processing of the game remotely, and then stream it to users’ devices. This method allows relatively slow mobile devices to play high-end games that usually require much more computing power. Users have the ability to stream the games to their devices over Wi-Fi or 4G LTE cellular networks, though the service will obviously work much better with faster connections.

The company says that over 25 games in its library, including top-tier titles like L.A. Noire, have already been adapted to the touchscreen controls that smartphones and tablets require. The rest of the games can be played with the optional Universal OnLive Wireless Controller that connects to a device over Bluetooth and costs $49.99. The OnLive service has built-in syncing across multiple devices, so users can play a game on their tablet, and then pick up where they left off on their PC with the OnLive PC app.

The OnLive app is available for free in the Android Market now and is expected to hit the iTunes App Store in the near future. The Universal OnLive Wireless Controller is expected to be available in the U.S. and UK in the near future as well. Games can be rented or purchased for play on the service, and OnLive also has subscription options available.


In terms of technology trends over the next three years, its all about cloud, cloud and mobile. Here is Forrester’s top 10 list:

1) Elastic application platforms emerge to handle variable scale and portfolio balancing. “A new generation of elastic applications is emerging to help firms realize cloud computing benefits,” Hopkins observes.

2) Platform-as-a-service crosses the chasm. What does Hopkins mean by this? He observes that despite a lot of interest in PaaS by early adopters, “a wide chasm exists in technology maturity” before a majority of the market will adopt it.

3) Data services and virtualization reach critical mass. “Over the next three years… leading firms will implement data services to extend their enterprise data warehouse and/or to operate in a multitechnology environment with a mix of physical and virtual data stores.”

4) Holistic integration enables agile enterprises. The silos are breaking down, but technology “does not overcome cultural obstacles.” A more holistic approach is emerging to address both technical and business integration, says Hopkins.

5) Social technology becomes enterprise plumbing. “Social interaction will become part of normal workflows, and applications must be architected from the inception to enable this.

6) Improved virtualization sets the stage for private cloud. “Expect to see more focus on virtualization maturity to raise utilization rates, standardization, and automation,” Hopkins says.

7) Always on, always available is the new expectation. High availability will be the watchword for IT. Expect to see such improvements as “cloud-based disaster recovery services.

8) Network architecture evolves to meet cloud demands. “Over the next three years, firms will consolidate their network tiers to a flattened topology using virtualization features that are already a part of most currently shipping data-center-class switches.”

9) Personal device momentum changes mobile platform strategy. “Strategic changes will include IT support for at least BlackBerry, iOS, and Android devices as well as much more openness to individually liable devices connecting to corporate resources.”

10) The app Internet ushers in the next generation of computing. Expect to see fully enabled context-aware and secure app-based mobile computing, Hopkins says. Also, the jury is still out on HTML5 development versus platform-specifc app development.


  • Blackberry smartphones are losing ground to the combined strength of iPhone and Android smartphones, as far as their use at the workplace is concerned, according to a survey of 1,681 U.S.-based workers released Thursday by Forrester Research.

 

  • That finding amplifies what many have known for a while about the entrenched workplace smartphone veteran: the BlackBerry faces trouble from its competitors.

 

  • The BlackBerry, made by Research in Motion, still leads among U.S. workers, with 42%, the survey said, with Apple”s iPhone accounting for 22% and Android devices, 26%.

 

  • The survey also found that nearly half, or 48% of the group, said that they chose the primary smartphone used for their work without considering what their company supports. Only 29% said they chose the smartphone from a list of phones the company supports, while 23% said they had no choice in the matter.

 

  • Often, corporate IT shops will choose BlackBerry smartphones when requiring a worker to use a specific smartphone, partly because of the perceived security benefits, many analysts, including at Forrester, have found. The growth in Android phones and the iPhone — many of them brought to workplaces by workers independently — are forcing IT shops to rethink that decision

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May 2017
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